I would hate to join a server and spend a bunch of hours on it only to discover that it is populated mostly by 8-year olds, griefers or antisocial players. ZOldBulldog wrote:Personally, I find that the lack of some mechanism to find and evaluate servers that match your needs is the biggest problem of multiplayer and why I have not bothered. That is not even close to enough detail to make a choice. But today there is only the multiplayer forum and it really doesn't help, as all you see is "come to my server", "I want some people to play with" or "looking for players of a given language or time zone". Ideally I would like to find and join a server interested in similar things to me, people that I can learn from and they can learn from me. Personally, I find that the lack of some mechanism to find and evaluate servers that match your needs is the biggest problem of multiplayer and why I have not bothered. It surprised me because it should not be hard to only grant credit towards achievements *while* the player is online and not grant anything if something happens when he is offline. Sounds like the main issue is that the game is failing to track achievements "per player" whren they play multiplayer.
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